Showing posts with label augmented. Show all posts
Showing posts with label augmented. Show all posts

26 March 2017

The new digital weapons that make businesses successful

Understanding the relationship between online and offline marketing and being able to capitalise on it is now key to business success, says Ebenezer Heng, Principal Consultant, Top Advertising. Speaking at the Fuji Xerox DocuWorld Conference, Heng pointed out that the keys to business success and 'gut feel' are no longer as effective in the digital age.

Location, location, location is a good thing, but eyeballing locations to check out foot traffic is not good enough, Heng said. A sentiment survey - which checks what people are saying about a location online and grades it as positive, neutral or negative - can provide a completely different picture as to which malls are popular, for instance. "Gut feel is not numbers-backed," he said.

The hard data on the most popular malls in Singapore.
The hard data on the most popular malls in Singapore.

And the surprises on the least popular malls in Singapore.
And the surprises on the least popular malls in Singapore.

"Some of the shops will make money, some of the shops will not make money. If you don't fall into the consumption belt of the person who is doing the shopping you don't get your sales," he said. "If you went there to study the (location) you will love the (location if) it is crowded; the question is will the crowd go into your store? A sentiment study will show that."

Another popular concept is that sales are linked to price. The lower the price, the higher the sales. Purchase decisions are more complex, Heng said, displaying the counter-intuitive results of a study on ramen, which asked how much people are willing to pay for a good bowl of plain noodles.

A survey on price thresholds for good ramen showed that none of the respondents said they would pay anything in the lowest price band for good ramen.
A survey on price thresholds for good ramen showed that none of the respondents said they would pay anything in the lowest price band for good ramen. 
 
It turns out that respondents think cheap ramen priced at S$6 to S$15 is unlikely to be good, Heng shared. "When the price is lower, they don't actually have the queue," he said.

Even within a popular mall one establishment can still have long queues, whereas another similar business nearby may have no queues, Heng said. The reason is that consumers now decide whether to buy a product or consume a service only after checking online reviews and what their friends recommend on social media, he explained, and the business without an online presence, let alone social buzz, is not likely to have a chance. "It has a lot to do with your narrative and your story," he said.


That content must have 'thumb stopping' ability, Heng added, alluding to how people use their thumbs to scroll, as opposed to head-turning ability in the physical world. "If you don't have it you don't have that crowd," he said. "Your audience are online all the time, they form opinion of things online, they communicate their opinions to others online."

Figuring out what is thumb-stopping can be challenging as it typically does not involve the product being sold. Heng's own business Facebook page for selling coffee makers does not show coffee makers, for example. The page features iconic cartoon characters like Hello Kitty and colourful cakes, which he has found to be thumb-stopping, he said.

Augmented reality also has such thumb-stopping ability, and the experience is often shared online, leading to buzz that can boost queues. Top Advertising has augmented reality technology that converts an existing asset like a namecard or marketing brochure into a gateway to other content when that asset is viewed through a mobile app on the smartphone. The new content could be an animated graphic, music, a video or something else that extends the life of the asset, and the app can track who has seen the asset for follow-ups later.

"All your packaging, flyers, posters, everything can be augmented. You already have your assets - the idea is to loop it all together, the more channels you have, the more touch points you have, and the higher the chance of getting that traffic," Heng said. "We don't have to go out any more. People come to us."

Heng has extended his augmented reality assets to the coffee machine itself. Instead of bringing down a demonstration machine, the software can display a machine to scale to show how it will fit within the customer's premises as part of an augmented product catalogue.

"It opens the door to conversation," he said. "You want to avoid competing on price. The only way to avoid that comparison is to avoid being apples-to-apples."

posted from Bloggeroid

17 July 2016

Avoid Pokemon Go scams, malware

Source: Niantic blog. A seadra captured on-screen.
Source: Niantic blog.
Pokémon Go, the augmented reality mobile game that has become a global sensation since its launch in early July, has already attracted the attention of scammers and cyberattackers. While yet to arrive (legally) in Asia*, there are risks that players should be aware of, says Symantec.

In a recent blog post Symantec has detailed several Pokémon scams, from free PokeCoins and fake versions of the mobile game, to permission and privacy issues:

Free PokeCoin scams
Pokémon Go has in-app purchases, where users can spend real money to buy a virtual currency called PokeCoins. Players can spend the PokeCoins on items, such as incense to lure Pokémon to their location or eggs that hatch rare Pokémon . Those who search for discounted or free PokeCoins online are likely to encounter classic survey scams. 

"These links are widespread across the Internet, from posts on gaming forums to dedicated scamming sites. The majority of fraudulent results are posts on social media sites or videos with alleged proof that the PokeCoin hacking tool works," Symantec noted in the blog post.

Trojanised Pokémon Go apps
Trojan versions of the game targeting Android devices have appeared, including the remote access Trojan (Android.Sandorat) disguised as Pokémon Go. The threat was distributed on various download sites and gaming forums. If the malicious version of the app is installed, it displays the Pokémon Go start screen while giving the attacker complete access to the phone.

Those looking to cheat by getting rare Pokémon in a particular physical location have spoofed their GPS locations with readily-available apps that can be installed on rooted Android devices or jailbroken iPhones. While Symantec has not seen attackers disguise their malware as GPS spoofers yet, it could happen, the company warns.

Tips to stay safe with Pokémon Go include:

· Avoid downloading Pokémon Go from unofficial marketplaces, as attackers can use these sites to deliver malware disguised as legitimate apps

· Install the Pokémon Go update that removes the request for full access to Google accounts

· Stay away from game-cheating tools, as they could be fraudulent or may contain malware

· Keep your smartphone's firmware updated to prevent vulnerabilities from being exploited

· Use strong and unique passwords for your Pokémon Go account

· Pay close attention to the permissions that apps request

· Install a suitable mobile security app, to protect the device and data

Interested?

The blog post also details scam methods, privacy issues and how gamers are trying to cheat in Pokemon Go.

Follow the official Twitter account for updates on availability

Hashtag: #PokemonGO

*As of the time of writing Niantic had just released the game in 26 more European countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, Greece, Greenland, Hungary, Iceland, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Romania, Slovakia, Slovenia, Sweden, and Switzerland. On July 14, the game was released in Italy, Spain and Portugal, and in the UK on July 13, and in Germany on July 12. It was originally made available in the US, Australia and New Zealand.

30 May 2016

Epson Singapore makes new Moverio Pro augmented reality smart glasses available

Epson, a global projection technology and visual communications provider, has launched the Moverio Pro BT-2000 smart headset. The Moverio Pro delivers a binocular smart glasses experience for augmented reality applications such as inspection or training purposes, or for remote field service support for complex repair assistance and troubleshooting.

Source: Epson Singapore. The new Moverio Pro BT-2000 smart headset.
Source: Epson Singapore. The new
Moverio Pro BT-2000 smart headset.
Augmented reality smart glasses can improve worker efficiency for various industries in vertical markets such as warehouse/logistics, field service, automotive, manufacturing, construction, and retail. Workers in different locations can see exactly what their counterparts are seeing, get visual assistance and to provide informed support and training, for instance.

Leveraging Epson’s patented optical and precision technologies, the Moverio Pro BT-2000 provides a platform for displaying augmented reality content over the real world environment and 3D images. The Moverio Pro features a 1,350 Candela/mm2* high-resolution display and micro projectors located on each side of the eyeglasses that project transparent overlays of digital content directly in the user’s field of view over the real-world environment. An ambient light sensor (ALS) automatically adjusts the display brightness for each location at work.

The headset also includes a highly sensitive motion sensor unit, the Epson inertial measurement unit (IMU), consisting of high-precision motion sensors such as a gyroscope, accelerometer and magnetometer for accurate head tracking or indoor positioning. A 5-megapixel stereo camera with three-dimensional depth sensing detects the dimensions and spatial positioning of objects in relation to each other.

Designed with an Android operating system, the new Moverio Pro enables enterprises and other organisations to create and share applications that tailor the product to meet their precise needs. The new product also provides Wi-Fi and Bluetooth for connectivity with external interface devices such as keyboards, mouses and headsets, voice interpretation and recognition for easier hand-free operation, and two exchangeable batteries that allow work to continue with minimal interruption and downtime. The BT-2000 is also dust and water resistant for durability.

“The Moverio Pro BT-2000 is a result of our discussions with customers in different industries who see the tremendous potential of Moverio smart glasses that can help enhance productivity of their businesses. The Moverio has the potential to revolutionise workflow for onsite or remote operations. It adds a new dimension to professionals for improving their efficiency and accuracy at work, enabling workers to share their experience virtually or provide hands-free movement for hands-on work,” said Tan May Lin, Epson Singapore’s General Manager (Sales, Marketing & Customer Service Division).

Interested?

The Moverio Pro BT-2000 retails at S$4,857 and is currently available in Singapore, Thailand and Philippines.

*Cd/m2 is a unit measuring luminance, or brightness.

24 February 2016

Epson launches new Moverio smart glasses

Epson has announced the third generation of its Moverio smart glasses for augmented reality. The Moverio BT-300 features Epson's breakthrough silicon-based organic light emitting diode (OLED) digital display technology, enabling truly transparent mobile augmented reality (AR) experiences for business and consumers.

The Moverio BT-300 is the lightest binocular see-though smart glasses announced to date, and is more than 20% lighter than the Moverio BT-200, Epson said. The glasses are powered by a quad core Intel Atom X5 processor and Android 5.1, enabling efficient rendering of complex 3D experiences. An upgraded 5 megapixel front-facing camera and onboard sensors enable the Moverio BT-300 to more precisely determine the location of objects in the real world. The Si-OLED projection system can then seamlessly render and lock 3D content to these objects, with no display background or edges in the field of view.

"The Epson Moverio BT-300 is a major leap forward in mobile AR smart eyewear, with its comfortable, lightweight form factor and amazing new display engine – and at a price comparable to smartphones," said Eric Mizufuka, Product Manager, New Ventures for Epson America. "The transition from LCD backlit projection to Si-OLED enables higher contrast levels, a wider colour gamut and true display transparency – this is a game-changing technology that will accelerate the adoption of AR glasses."

"We've built our AR ecosystem of partners and solutions over the past five years and three commercially available products - it's been a long journey and we've learned a lot.  We've incorporated these learnings into the design of the Moverio BT-300 and are confident that this device will be the standard in the AR glasses category," Mizufuka said. "In addition to pursuing new markets for our technology, we will rapidly scale in areas where we've had commercial success, including drone photography, remote support, AR training/maintenance, healthcare, retail, logistics and more."

"The Moverio BT-300 marks an impressive advance in performance for the platform, and will offer drone pilots crystal clear, transparent first person views (FPV) from the drone camera while simultaneously maintaining their line of sight with their aircraft," said Michael Perry, Director of strategic partnerships, DJI. "The Moverio smart eyewear will make flying and filming safer and help users stay in compliance with local and federal regulations. We are excited to see the incredible applications that can be built with the BT-300 and the recently relaunched DJI SDK – the possibilities truly are endless."

"Moverio is distinct from other smart glasses on the market where form often supersedes function, to the detriment of the product's usability," said Atsunari Tsuda, General Manager responsible for Moverio. "Every design decision we make is driven by consideration for the product's ultimate usage scenarios and our Si-OLED technology opens a new world for us in binocular see-though smart eyewear development. With OLED we can take advantage of reductions in power usage and weight, and improvements in response times, HD resolution, brightness and contrast. By choosing silicon rather than glass for our base wafer we achieve an even more precise pixel display."

Interested?

The Epson Moverio BT-300 will be available in late 2016 and is available for preorder at Epson.com/Moverio.

Watch the video
posted from Bloggeroid

26 May 2014

Mobile marketing the McDonald's way


McDonald’s is thinking of new ways to engage the customer on a long-term basis with mobile marketing. Its Surprise Alarm app not only helps people get out of bed every morning, but also gets people to the restaurants to actually buy something, said Andrew Knott, Vice President, Media & Digital, McDonald’s during the Mobile Marketing Association Forum 2014 in Singapore.


The secret to the hit app, which made it to no. 1 on both the Apple App Store and on the Google Play store, is an offer every morning. It could be a cash prize, or a free treat that is stored in a digital wallet to like, share or redeem. “There is more incentive to head to a McDonald's for redemption,” said Knott. “It remembers what you like so it can tailor what it offers.”


In two months, McDonald’s was able to garner 15% of the smartphone population in Singapore, and 90% of those who downloaded the app actually activated it. The company saw a 15% redemption rate for the offers, which are only valid for a 24-hour period.

Ad on a table at a McDonald's in Singapore
Knott said the potential has moved from a campaign approach to a platform for on-going engagement, suggesting that there might be tieups with music companies for the morning alarm part of the app. 
  

Apps do not have to be dry when they provide information, either. Knott shared that the Track my Macca’s app used augmented reality to recognise the food that had been ordered, consults supply chain information and then transforms dining tables into cartoon villages in order to deliver customised information to the user by his or her location. “It is a good way to tell our nutritional story in a very transparent way and also in a compelling way,” he said.



For McDonald’s, mobile does not standalone but is complemented by other channels. “Mobile is a critical part of our future journey as a brand but TV will play a significant role,” he said. For example, McDonald’s through its mobile commerce partnership with NTT DoCoMo, which began letting DoCoMo subscribers buy food from the restaurant chain by using their mobile phones in 2007, has captured tens of millions of names from their delivery service. 

“We’re leveraging the data on a campaign basis, and populating it across all our platforms,” Knott said.

Hashtag: #MMAF2014