26 March 2019

Game Ready driver available for Battlefield V: Firestorm

Source: Battlefield V website. Still from Battlefield V: Firestorm.
Source: Battlefield V website. Still from Battlefield V: Firestorm.

NVIDIA has released a new Game Ready driver (GRD) for Battlefield V: Firestorm, the new battle royale mode for Battlefield V. Game Ready drivers are available on or before launch day for most major titles and are tuned for best performance and flawless gameplay. Every Game Ready driver is also Microsoft WHQL-certified.

The driver will also provide optimisations for Sekiro: Shadows Die Twice as well as optimisations for NVIDIA DLSS and DXR Ray Tracing for Shadow of the Tomb Raider.

This driver also brings new additions to the list of G-SYNC Compatible displays, including:
Asus VG258 25" display and the Asus VG278QR 27" display. NVIDIA has also introduced support for NVIDIA Surround when using G-SYNC Compatible displays. That means three G-SYNC Compatible monitors can be run simultaneously.

The G-SYNC Compatible programme aims to bring consistency and educate consumers on which displays will provide a good entry-level variable refresh rate (VRR) experience. Under the programme, NVIDIA works with monitor OEMs to validate the experience on monitors that support the AdaptiveSync protocol. Those that pass are designated as G-SYNC Compatible.

Last week, NVIDIA released its first Creator Ready driver (CRD), which has the same version number as this GRD. Depending on the alignment of application updates and NVIDIA driver release schedules, GRDs and CRDs may have the same release version though the GRD version can also be higher than the CRD version.

In 2014, NVIDIA created the Game Ready Driver programme to provide the best day-zero gaming experience. In order to accomplish this, the release cadence for Game Ready drivers is driven by the release of major new game content.

In similar fashion, NVIDIA is now offering the Creator Ready Driver programme. CRDs provide extensive testing against creative applications and are released on a cadence to best support the needs of content creators.

The company separately launched the GeForce GTX 1660 on 14 March.

Starting at US$219, the GTX 1660 features 6 GB of GDDR5 VRAM, 1,408 CUDA Cores, and a boost clock of almost 1.8 GHz. On average, it is 35% faster than the GTX 1060 3 GB at 1080p, and compared to the Maxwell-architecture GTX 960, 130% faster.

This means the GTX 1660 delivers the performance necessary at 1080p to play the latest games at smooth, enjoyable frame rates, with rich graphical detail.

The GTX 1660 is based on the same Turing-architecture technology as the GTX 1660 Ti, offering:

- Improved performance and capabilities in the latest games, and those coming soon 

- Support for Adaptive Shading technology, which further improves performance in supported titles

- Works with G-SYNC Compatible gaming monitors

- GPU hardware accelerator engine for video encoding (NVENC) compatibility for single-PC broadcasting

- Supports technologies like Ansel, Freestyle, GameStream, GeForce Experience, Highlights, and ShadowPlay

The GeForce GTX 1660 is available now add-in card providers, including Asus, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Inno3D, MSI, Palit and Zotac.

Details:

Pricing starts at US$219 and will vary based on partner designs, features and region. Find a retailer for:

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